Just playing around with the Fuzz texture I discovered (as I was working on a backdrop curtain for a stage set) that by setting the Fuzz color close to the base color but lighter (in this case light magenta over purple) and cranking the specularity of the object while keeping it in the same color range (in this case VERY light magenta) and the hardness down, I was able to get (by playing with the texture size) a very believable range of fabric textures from coarse wool blanket to fine velvet (which in my case was just what the doctor ordered)!
Not sure if this would have the same effect with a smooth object like a floor or a primitive, but it works great for objects with lots of folds in them to catch the light.
Here it is an attribute I used successfully for the green felt surface of a billiards table:
Column One Two ____ ____ 30 0.6 1 0 0.01 140 10.01 100 1 0 4.01 0 0.2 0 1 0