How do I brushmap a ground plane?
The problem with brushmapping a ground plane is that the ground itself is
off 90 degrees in relation to its' axis for proper brush placement. (Add a
primitive plane, a ground and compare them). The following will properly set
a ground wrap:
- Add a ground object, select it, go into attributes, select a
brush to use.
- You will now be in a requestor for the type of brushmap and
placement etc...
- Select TRANSFORM AXIS
- Click on ALIGNMENT and set X = -90. Leave Y and Z at 0
- Click on SIZE and leave X = +640. Set Y = +2, Z = +400
- Click on POSITION and Leave X = -320, Y = -200. Set Z = +1
- Click on PERFORM.
- If you want the brushmap to repeat forever click REPEAT.
- Click OKAY.
Your brushmap will now be placed correctly. You can of course resize it on
the X/Z axis if you wish for scaling purposes.
Basically step 4 re-rotated the brush axis properly and 5 and 6 fixed the
size and position which Imagine screws up since it thinks it's brushmapping
on the other axis.
Last Update: July 13, 1995
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