* Subject: 3d sea-shell: scallop * Date: Thu, 2 Jun 1994 08:28:27 GMT+1 [51] * From: "Wizard" <TESI2@novell.dima.unige.it>The following 10 steps show how obtain a scallop sea-shell (or something similar to it!), perhaps I've a problem (credit for thi little tutorial goes to Wizard):
1. add axis 2. add lines (use front view) like this:After all these 10 steps, the resulting shape should be similar to a scallop sea-shell except for its too planar look: anyone has found the proper 'conform to sphere' (or what?) to show it much realistic?z __ ... | ... __ .__| |__| +---x |__| |__.
-130 .... 0 .... 130
3. invoke the extrude req: to length 200 scale x 0.5 sections 10 4. add a primitive tube: radius 120 5. scale down the tube: 70% only y (shift-y) 6. adjust the tube position to cut the extruded shape like this: _________ / \ /\ /\ top view /__\_______/__\
| | cutted cutted
7. select extruded shape then tube and slice them 8. delete resulting objs except the 2 'planes' ('planes' should be part.2 and part.3): _________ part.2 /---------\
and this top view _________ / \ part.3 / \ \_ _/ ---------
9. select first part.2 and then part.3, join them 10. invoke mold req and conform to sphere: sphere radius 100 object radius 320
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