* Subject: RE: textures * Date: Thu, 17 Feb 1994 11:20:15 +0000 (GMT) [47] * From: "Alex..." <eezer@dcs.warwick.ac.uk>Ahh, well, this is really easy to do in Imagine 2.9. Use the Lattice function (under the New Stuff menu) and enter a value of about -0.05 in the requester. This will turn your entire object into a wireframe, made up form narrow tubes.
* Subject: Wireframe * Date: Fri, 18 Feb 94 01:51:51 [47] * From: greg.tsadilas@hofbbs.comHere's another way for creating the wire-frame with square or rectangular wireframe openings.
Set the objects filter values to 255, 255, 255. Apply one of the Death Star family of textures to the object. Set the Bevel Filter value to 0 (zero).
What you get is the bevel portion of the texture showing only. Voila! "Wireframe". Of course, you may or may not want to adjust the bevel width and the bevel slope.
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