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HELMET SHINY COPPER


   * Subject: 33300 lines of drivvel from Scott...
   * Date: Tue, 1 Feb 1994 09:45:54 -0600 (CST) [46]
   * From: kirvan@SSESCO.com

Here's a cool finish for the helmet: Use a brush mapped pattern as a bump map for the patterns on the helmet. Apply the same brush again as a color map. Apply Antique.itx with the texture parameters set to do shiny copper and crank up the noise value a bit to get a good grainy look - This gives a really good 'used' look to the objects.

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